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Burnout Paradise

Burnout ParadiseFrom: Electronic Arts

List Price: $19.99
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Rating: 4.0 out of 5 stars 296 reviews

Format: NTSC
Platform: PlayStation 3
Genre: car_and_truck_racing_and_flying_games
ESRB: Everyone 10+
Media: Video Game
Autographed: No
Memorabilia: No
Number Of Items: 1
Batteries Included: No
Operating System: PlayStation 3
Shipping Weight (lbs): 0.3
Dimensions (in): 6.7 x 5.4 x 0.6
Memory Card

MPN: 15633
Model: 15782961
UPC: 014633156331
EAN: 0014633156331

Publication Date: January 2008
Availability: Usually ships in 1-2 business days
Currently For Sale On eBay

Features:
   Rock Paradise City—Shred your way across more than 250 miles of open road discovering jumps, stunts, and shortcuts.
   Infinite Possibilities—Blaze your path to glory in 120 unique events, using your knowledge of the city to find the fastest routes and get the drop on rivals.
   Team Up or Takedown—Battle friends online and grab their mugshots, or join forces to complete more than 300 online challenges.
   Showtime: Crash Anywhere, Any Time—Send your car wrecking, spinning and scraping down the road, smashing through traffic and leaving a trail of expensive wreckage in your wake.
   Road Rules—Make and break the rules of each road by setting speed and destruction records all over town. Track how many you own against your friends!

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Editorial Reviews:

Product Description
Burnout Paradise PS3

Amazon.com
In Burnout Paradise players are treated to a rarity in the video games universe: a complete reinvention of an established franchise that equals, if not betters any of the previous games in the series. Yes, this is a large claim, but one that can be explained in a single phrase: Next-Gen Freedom.

Burnout Paradise logo

Driver's heaven is a wide open world
In Paradise City even cars can fly

In Paradise City even cars can fly. View larger.
Go for broke in 'Marked Man' Mode

Go for broke in 'Marked Man' Mode. View larger.
Nothing is off limits, even head-on crashes

Nothing is off limits, even head-on crashes. View larger.
Start a race anytime with 'Easy Drive.'

Start a race any time with 'Easy Drive.' View larger.
Although the Burnout series' over the top mobile action has been its calling card since it ignited audiences on the PS2 in 2001, and later on the first generation Xbox console, Burnout Paradise is the first game in the series that has been designed specifically for play on Next Generation consoles. This has allowed game developer Criterion to rip the training wheels off the game and rebuild it from scratch. The result is a new, expansive world that players can roll through at will. And what a world it is.

Enter Paradise City
Heaven on Earth, at least to road-raging, crash-causing Burnout fanatics, Paradise City is your domain and ultimate proving ground in Burnout Paradise. This expansive driver's playground stretches across 250 miles and encompasses all sorts of road driving conditions, from fun-in-the-sun seaside cruising boulevards, to mountain roads and downtown gridlock. But regardless of what stretch of asphalt you find yourself on, the beauty of this place is that nothing is blocked off and your wits are at least as important as the horsepower under your hood when it comes to racing here. Check out Paradise City's five sub areas (click the links for sample images):

  • Downtown Paradise City
  • Harbor Town
  • Palm Bay Heights
  • Silver Lake
  • White Mountain
Burnout Your Way
Unlike in previous Burnout games, Burnout Paradise not only puts the keys to your ride in your hands, but places you squarely in the driver's seat when it comes to where you can go and what you can do.

Along with wide avenues and crowded highways, the open game design of Paradise City is also jammed full of hidden side streets, back roads and alley ways. These can be used as short cuts in races, that is, if you know where they are. As you explore, commit these potential short cuts to memory because they will definitely come in handy in a tight race. And since we are talking Burnout here, players should not expect uneventful, genteel contests of speed and precision driving. In Paradise City players are always free to slam, shunt and wreck opponents in their bids for supremacy and they will. Also, new to the Burnout series, races can now start anywhere, anytime. Just pull up to a stoplight and spin your wheels to start one in one of five different event classes:

  • Classic Race
  • Road Rage
  • Burning Route
  • Stunt Run (new)
  • Marked Man (new)
Instant Online
Burnout Paradise also keeps the mobile carnage coming while simultaneously setting the new standard in online social gameplay. With the new `Easy Drive' feature you can find friends online and with the click of a button invite them to a race. Once they've accepted the race will start immediately. That's right, no more annoying wait times at online lobbies and servers. And keeping in touch with friends is easier than ever.

Team up or Takedown
In the winner-take-all universe of Burnout teaming up usually isn't the first option that comes to mind, but on these rough and tumble streets it's a good option to keep in mind. With more than 300 FreeBurn Challenges packed into the game, players always have the choice of going it alone against the field as a whole or joining forces with up to seven of your buddies in user-created race routes. Either way, if you are victorious in your takedown you'll get the chance to talk some trash as you exchange Mugshots with your victim via an optional camera hooked to your gaming system or your gamertag/PSN avatar if you prefer to keep your identity on the down-low.

Showtime: Crash Anywhere, Any Time
And finally since a new Burnout release wouldn't be complete without a little something special in the wreckage department, Burnout Paradise continues the carnage with an update of its familiar 'Crash Mode.' Renamed 'Showtime Mode,' players can now crash, bounce and scatter their ride in any location and replay the wreckage over and over in slow motion. One of the most addictive and down right fun features of the game, players activate the mode by simply pulling both triggers on their controller and if they are good enough can also immortalize their Showtime moments on the leaderboards for all to see.

Driving fans this is Next-Gen at its best and definitely the Burnout title you have been waiting for.


Customer Reviews:
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3 out of 5 stars open-world is welcome, but why remove CRASH mode?   February 2, 2008
Marcus Roof
106 out of 120 found this review helpful

My credentials: long-time gamer, played many a game, many a racer, have my Burnout license and nearing the Elite license. Burnout, in my opinion, has always been the most fun and easiest racer to pick up and play. It's not a SIM and of course isn't trying to be...So here's the pros and cons vs other racers, other arcade racers, other Burnout franchise releases and the 360 vs PS3 versions.

PROS
- Burnout is easy to pick up, easy to understand, easy to play...obviously there is some challenge.
- open-world racing is the future and it is a much better presentation
- ROAD RAGE takedowns are easier and more fun
- realism of the textures, physics and the environment seem to have been improved. The attempt here is for a real city, not fake arcade racer routes with the gigantic "for dummies" lighted arrows telling you where to go
- they've added some more things to do such as parking, jumps, crash through billboards and gates, etc...there are tons of these.
- it wipes the mat with other "fun" racers like Flatout, which can be so difficult and frustrating (for some) the fun is simply turned down to zero...
- racing games are probably the most frustrating of any gaming genre (RPG, FPS, whatever). Burnout is the least frustrating of any racer ever.
- crashing into things doesn't (always) crash your car as per previous Burnout installments
- achievements (360-only) are no longer impossible, as it was with Burnout Revenge...
- popping in-and-out online is easy
- you can put your own face on your license if you have a cam. Mine has my middle finger.
- helpful "turn indicators" letting you know when you need to turn (because you are flying at a million miles an hour - you'll need `em)

NEUTRAL
- open-world racing isn't new. Criterion seems to think they have created some kind of next-gen revolution here. Test Drive Unlimited did this already and did so successfully (and technically so has Grand Theft Auto if you allow it to partially be in the genre). TDU clearly isn't as much fun as Burnout, but it isn't supposed to be. Criterion could learn some things from Eden games and vice versa.
- no upgrades. TDU has a tinge of SIMs flavor where you collect money, properties and cars. Win more races, collect more cars, upgrade upgrade upgrade. Upgrades give you more to do. Sort of like an RPG. Burnout has none. You just get a new car, done, that's it.
- TRAFFIC ATTACK has been removed, but in REVENGE, the dollars would pop-up blocking your view making that event difficult and annoying anyway
- ELIMINATOR is gone, but I don't miss it that much
- TAKEDOWN REVENGE is gone. Whatev.
- PS3 vs 360 versions: barely a discernable difference and hat's off to Criterion for caring about both platforms. 360 gets achievements; PS3 gets sixaxis (which could be a blessing or a curse if they don't know what they are doing...see LAIR). Whatev.

CONS
- some idiot thought it was a good idea to remove one of the most fun things in the most fun racer of all time: CRASH MODE. They replaced it with this horrible Katamari-esk "SHOWTIME" thing where you just perpetually roll and bounce off of cars because that's definitely more realistic and fun... This is unforgivable. CRASH events were formerly an integral (AND FUN) part of Burnout in which you couldn't progress through the game without completing them. I could giggle for hours doing these events where you cause millions of dollars of damage by slamming into huge tanker trunks. Now, you don't need to even do them at all, and why would you, since they're no longer fun whatsoever. They had a great opportunity to create some epic accident scenes here where hilarity would ensue. This is like playing HALO and discovering they took out plasma grenades...EPIC FAIL!!!!!!!!
- AFTERTOUCH is gone. Another one of the most innovative, cool and fun things to do...GONE. FAIL!
- CRASHBREAKER is gone. Yet another EPIC FAIL! This was incredibly fun to both do and watch...
- the little trophies for performing this or that trick are gone.
- the BURNING ROUTE events which are supposed to give you better versions of your vehicle often give you equal or even worse versions...
- stats for some vehicles don't seem to make sense. The 4x4 truck is supposed to be as tough, but faster than the van, but I've played with both for quite awhile and there's simply no way in h*ll the truck is faster than the van.
- no instant retry/restart race. What? Why? You have to drive all the way back to restart...
- no split-screen vs. Huh? What's that about? I can't have a buddy sitting right next to me play with me? WTF?
- DJ Atomica is a massive tool. I have nothing against his sexual preference. Frankly, I think it's none of our business. I fully support gay rights 100%. But aside from all that, this guy is completely annoying.

END RESULT: Criterion has given with one hand but taken with the other. Open-world is a nice and pleasing presentation and takedowns are as fun as ever, but the removal of MANY of the things that made game fun to play in the first place is puzzling...



4 out of 5 stars Yeeeeha, what a ride!   February 7, 2008
M. Edgar (KCMO)
34 out of 42 found this review helpful

Ok, My background in racing.. Need 4 Speed all games. GTA III on up. Gran Tourismo all. Many more earlier, but mostly these for the sake of my review... meaning I never played the previous Burnout series.

Feel for the racing menu is much like GTA to me. Free form racing around the city is superb. There is a new race or even on just about every corner. Awesome! The feel of the city and surroundings is very good. Just as in GTA, you find secret billboards and unique jumps along with the racing. The way they have the level upgrade to your license is fun and keeps you going. Many a time, I have been close to the next level and refused to get off the game. Addictive.

There are tons of races, events, records to beat, too many to list actually. Some have complained about the Showtime event. I LOVE this event. It's a crack up (pun) and when you get good at it, setting the record in this event for every street in the game is really fun.

Ok.. if the game ended there, it would still be a great game. It doesnt.

Multiplayer. Online racing and entrance is seamless. You just basically hit the right button and you are in a game online. I always go in wanting to work on the online events you can do by teaming up with other players and doing jumps and stuff together, but I end up getting wrapped up in the Takedown with others and pretty soon, time has gone by without notice. It's almost too fun really. I'd probably buy this game if all it had was multiplayer takedown and no other options. Gladly, that's not needed. lol

There are many cars in the game and getting them is pretty straight forward. No garage or home here, just a junkyard where all your cars are kept. I've seen complaints about having to repair cars and such.. well, that just takes about 5 seconds, since all you do is drive your car through a repair shop which is always just down the street from the junkyard. Not sure why the problems with this feature. Basically you get your car from disabling it from somebody else, so the repair feature makes sense to me.

.....

Ok, so I gave the game 4.5 stars. Why the .5 down? The voice settings in the game are really bad. You have to turn your system music and game noise way down and keep voip on max to even hear the other players and then it's usually muffled. I use a PS2 USB cable headset which has no volume control, so some bluetooth sets may have better luck with this. However, it's the poor settings that make the problem, not the headset. I guess they are worried people would up the volume too much and damage ears or something. Still.. it's a minus for me.

Other down.. no split screen racing for offline multiplayer. This is a must have really for me. I like to race family memebers offline in racing games and wish Burnout had this feature.


Those two minor things aside, the game is flawless really. The graphics are superb and the framerate is better than any game I've seen on the PS3 to date.

Buy it. You won't regret it if you like racing. I am hopeful for GTAIV and GT5, but for now, this ones the king of the heep.



2 out of 5 stars Why mess with a good thing?   January 27, 2008
Jay K. Mccoy Jr.
21 out of 25 found this review helpful

Often when a game company says they are going reinvent a game, especially one that has such a great history as Burnout, I get a bit nervous. Unfortunately my worries were warranted. Yes the open map is great. The graphics look outstanding and the sense of speed is still there. The big problem is that they removed or drastically changed two of the best parts of the game. No split screen makes the game single player only unless you want to hook up two xbox 360s on lan or use xbox live. The lack of co-op takes this down a full two stars for me. Playing with a friend or roommate was some of the most fun I've had with this console. The other star is removed because of the lack of a restart and crash mode. I'm not really sure why they thought that it would be less annoying, because no restart makes this one of the must frustrating racing games right now. Then we have the lack of crash mode. Seriously, your franchise was sort of built on this idea and you remove it? Showtime is not even remotely the same except for the money you gain. Which, by the way, I have yet to find a use for. The challenge of having to play a run to hit cars and figure out how to create that stunning chain reaction is completely gone. Now, you can just enter Showtime mode at anytime. However, all you do is flip and hit cars. If you can get the timing down, you can essentially bounce across the entire map. Which is just boring. All in all, it's a great racing game and a great looking game, but this isn't Burnout.


2 out of 5 stars My life is so much better now that this game is gone   February 6, 2008
D. Underwood
16 out of 19 found this review helpful

I traded it away this morning and there is this great sense of calm in my soul. You see, Revenge was maybe my favorite 360 game. Maybe my favorite racer ever. It was near perfect. Not realistic, but who wants that? Each race was beautiful chaos. That's the problem here. Risk no longer equals reward. Burnout Paradise is the Alien 3 of this series.

The most frustrating aspect of this game is you're better off playing it safe to really pushing the envelope. Because, unless you memorize every inch of the CITY (not track like the previous game, here there is no track), you're doomed to catch some pointless extention to a guard rail here, a side mirror on a parked car there, etc. trying to avoid a non-combative car in your way that you no longer can rear end and use as a pinball physics weapon on the other drivers. Nope, here everything is death. Now I'm pro death and like hard games, but the best offense in this game isn't mayhem, it's Sunday driving. Casually drive around without turbo unless you're trying to force a car off the road. It terrible.

Marked Man makes no sense because you can't actually LOSE the cars chasing you, they just pop up. So why go fast? Just drive carefully, it's not like time is a factor. Rampage? Again, the enemy cars don't get you 90% of the time, some random bystander does. So why go fast?

Maybe that this game's greatest flaw. It's ironically repetitious. The events all feel the same. The cars all feel the same. You just change cars as another time killer (drive to the junkyard) so that you have one that doesn't die on two hits or will spin around in a Stunt event. This formally was accomplished by selecting the car before the race as a menu. MUCH FUNNER! Thanks guys. Given, chasing down cars and crashing them to "earn" them between event is fun... but that's all you do. So again, boring fast and better when it was called Rampage with eight other cars.

I like the Technical merits of this game and understand why they felt this was the "next step", which keeps me from giving it a 1. But this game should be a warning like Tony Hawk Underground and Shemue that walking/driving/skating from event to event is not in itself a good game. GTA was good because the mini-games were varied and the stealing/killing/rooming "menu" had it's own charms. Burnout does not for the most part.



5 out of 5 stars Best Game of 2008, So Far   October 15, 2008
M. Warren (Arizona)
9 out of 10 found this review helpful

Burnout Paradise, for me, was the best game of 2008, and if you haven't had a chance to play it yet, it's not to late. Now is your chance to play this incredibly fun and addicting arcade racing game. If you don't like racing games or like sim racing games, then it will be obvious that you won't like this game.

So why exactly did I name this the best game of 2008 for me? I'm a fan of the Burnout series in general (the mechanics are what makes the game so appealing), and I personally love racing games, for the most part of my life. This game is just so addicting. With gobs of modes. Burnout's AI seems less rubberband that it has in the past, which makes the game more easier. The physics engine is a wonder, something about the sastifying crunch of watching cars explode makes the game so fun. And the sense of air and jumps is great too, and it makes those races more action packed. Plus, being open roaded, all of those races can end up anyway you want. The controls are amazing and intiutive, as you will have no trouble powersliding and controlling your car. They are perfect at control, you must give the game that.

And racing through Paradise City is a blast. Paradise City really is a paradise. Lush forests. And there's hardly a repeat building, as, like a real city, you won't see much of the same buildings (look at the excellent Test Drive Unlimited's map and you'll see what I mean). The graphics are gorgeous, the damage is awesome to watch, the game runs as smooth as butter, and the lighting is amazing. The sound is great as well, I like the start up sounds, the roaring of the car, the works.

To confirm other people's woes, yes, there is no crash mode, which is kind of a disappointment. While this certainly is a loss (especially with the highly tuned , I personally was too busy playing races, unlocking cars, and playing the aforementioned crash mode. I also found the stunt mode to be a little hard, especially because, as a non-creative person, it's kind of hard for me to chain combos together. It's not much of a mode for me, and it's the only pair of race events I haven't won yet. Other than that, I was very pleased with what the game gave us in terms of events.

If you were one of those people that loved crashing matchbox cars together in the schoolyard, then this game will be a delight. This is the game that hotwheel launching kids have been waiting for. There's no reason for expensive hot Wheels playsets when you have this videogame. It's not quite the best game of 2008 yet (since Midnight Club is yet to be released), but this is the game that I have been waiting for. You may not like it as much as I did, but it still is a must play game, especially if your the aforementioned car crashing kid inside.


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